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Bunnyhopping can easily be compared with that of other engine techniques such as rocket jumping and wall strafing, neither of which were altered. Combining the two features jumping and strafing resulted in quite a game changing mechanic where many saw it as great for improving gameplay and setting both the learning and skill curve higher. The removal at the time was rather controversial, some people seeing it as an obvious fix whereas others saw it as an engine feature. Half-Life and Team Fortress Classic on the other hand are games where this is key and their skill to a large extent stems from being able to move around. It arguably made sense for a game that is devoid of movement, therefore making sure that the gameplay is kept intact to abide the majority.
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Bunnyhopping is the primary way of navigating a map and its initial removal in 2001 was due to Counter-Strike community complaints.
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